Nimble Trapfinder, card number 332 from the 2020 Magic: The Gathering Zendikar Rising expansion. This Rare Human Rogue creature features unique evasion and card draw mechanics.
Nimble Trapfinder
2020 • Magic: The Gathering • Zendikar Rising
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$0.36
Description
Nimble Trapfinder is a Rare creature card from the 2020 Magic: The Gathering Zendikar Rising expansion, identified by card number 332. Designed by artist Caio Monteiro, this Human Rogue brings a distinct mechanical identity to the game. The card costs two mana to cast and boasts a power and toughness of 2/1, making it a lightweight option for aggressive strategies. The card's design emphasizes mobility and synergy. It cannot be blocked if you control another Cleric, Rogue, Warrior, or Wizard that entered the battlefield that turn. This evasion ability allows it to reach the opponent's life total more easily. Additionally, if you have a full party of allies, Nimble Trapfinder gains a triggered ability. This ability grants creatures you control a specific effect during combat, allowing you to draw cards whenever those creatures deal combat damage to a player. Collectors of Magic: The Gathering often seek out cards from Zendikar Rising for their intricate artwork and innovative game mechanics. Nimble Trapfinder is a notable inclusion for players interested in Rogue tribal themes or party-based strategies. The card's dual nature—offering both evasion and card advantage—makes it a versatile piece for any deck builder. Whether you are building a new strategy or simply expanding your library, this card offers a compelling gameplay experience. Its place in the Zendikar Rising set highlights the expansion's focus on dynamic combat and creature interactions.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
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Featured Subject
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Featured
Nimble Trapfinder
Game
Magic: The Gathering
TCG Attributes
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Rare
Caio Monteiro
Card Stock
English
{1}{U}
Creature — Human Rogue
2 / 1
U
Card Text
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This creature can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn. At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn.












