The 2000 Pokémon Base Set 2 Charizard #4 Holo Rare card, a staple of the early trading card game era featuring the iconic Fire-type Pokémon.
Charizard
2000 • Pokémon • Base Set 2
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Description
The Pokémon Base Set 2 Charizard #4 Holo Rare card, released in 2000, remains a cornerstone for collectors of the original trading card game. This Stage 2 Fire-type Pokémon features 120 HP and evolves from Charmeleon, offering strategic depth for players who appreciate its unique Energy Burn ability. That ability allows players to convert all attached Energy into Fire Energy during their turn, setting up powerful attacks like Fire Spin for 100 damage. For investors and hobbyists, the combination of Charizard's popularity and the Base Set 2 era's significance creates enduring appeal. This product represents a tangible link to the golden age of Pokémon TCG, where strategic gameplay and collectible value intersect. Whether you are looking to complete a set or add a legendary creature to your portfolio, this card offers both nostalgic value and long-term collector interest. The holo rare treatment ensures it stands out within the set, appealing to those who value visual distinctiveness alongside gameplay mechanics. Charizard's status as a fan favorite continues to drive demand, making this 2000 release a relevant asset in the modern collectibles market.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Charizard
Game
Pokémon
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Holo Rare
Mitsuhiro Arita
Card Stock
English
Holo
120
Fire
Stage 2
Charmeleon
Water ×2
Fighting -30
3
6
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Ability: Energy Burn
As often as you like during your turn (before your attack), you may turn all Energy attached to Charizard into Fire Energy for the rest of the turn. This power can't be used if Charizard is Asleep, Confused, or Paralyzed.
Attack: Fire Spin (100)
Discard 2 Energy cards attached to Charizard in order to use this attack.
Spits fire that is hot enough to melt boulders. Known to unintentionally cause forest fires.
