The Gorebyss Pokémon Trading Card from the 2004 Hidden Legends set. This Water-type Stage 1 card features distinct attack mechanics and is a key piece for collectors.
Gorebyss
2004 • Pokémon • Hidden Legends
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Description
The Gorebyss Pokémon trading card, designated as number 18 in the 2004 Hidden Legends set, represents a distinct entry for Water-type collectors. Designed by Kagemaru Himeno, this Stage 1 Pokémon evolves from Clamperl and serves as a functional component for decks seeking specific status effects or damage scaling. With 70 HP, it offers a balanced presence in the game, utilizing the Colorless Stun Needle attack to potentially paralyze opponents or leveraging Mystic Water to increase damage based on Psychic Energy in play. Collectors often seek this card for its nostalgic value within the early Generation III era of the TCG. The Hidden Legends expansion provides a unique aesthetic that distinguishes these cards from standard base sets. For enthusiasts building comprehensive collections, this Gorebyss release remains a notable subject. Whether you are completing a set or exploring early 2000s mechanics, this card offers historical interest. The specific design and attack profile make it a recognizable piece for fans of the Water category. Understanding the role of Gorebyss in the Hidden Legends set enhances the appreciation for its place in TCG history.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Gorebyss
Game
Pokémon
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Kagemaru Himeno
Card Stock
English
70
Water
Stage 1
Clamperl
Lightning ×2
368
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Attack: Stun Needle (10)
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Attack: Mystic Water (20+)
Does 20 damage plus 10 more damage for each Psychic Energy in play.
