The 1999 Jungle Mr.ime trading card, featuring unique Psychic-type abilities and Ken Sugimori's iconic design.
Mr. Mime
1999 • Pokémon • Jungle
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Description
Released in 1999 as part of the Jungle expansion, the Mr. Mime trading card holds a distinct place in early Pokémon TCG history. Identified as card number 22 with the set code JU, this Psychic-type Basic Pokémon brings strategic depth to the game with 40 HP. The card features Ken Sugimori’s signature illustration style, capturing the character's essence during the franchise's formative years. Mr. Mime’s abilities make it a memorable piece for collectors and players alike. Its 'Invisible Wall' ability prevents damage from attacks dealing 30 or more points, offering a defensive mechanic that stands out among early Basic Pokémon. Additionally, its 'Meditate' attack deals damage based on the damage counters on the Defending Pokémon, rewarding tactical play. With a retreat cost of just one Colorless energy, this card remains a functional and nostalgic addition to any collection. Mr. Mime #22 represents the creativity and charm of the original set. Whether you are building a complete Jungle collection or focusing on Psychic-type cards, this product offers a tangible connection to the early days of the trading card game. Explore the growing catalog of Pokémon TCG cards to find this and other classic releases.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Mr. Mime
Game
Pokémon
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Ken Sugimori
Card Stock
English
40
Psychic
Basic
Psychic ×2
1
122
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Ability: Invisible Wall
Whenever an attack (including your own) does 30 or more damage to Mr. Mime (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.) This power can't be used if Mr. Mime is Asleep, Confused, or Paralyzed.
Attack: Meditate (10+)
Does 10 damage plus 10 more damage for each damage counter on the Defending Pokémon.
If interrupted while miming, it will slap around the enemy with its broad hands.
