A foundational Holo Rare from the 1999 Jungle set, this Mr. Mime card (#6) showcases Ken Sugimori’s original artwork and the Psychic type's signature Invisible Wall ability.
Mr. Mime
1999 • Pokémon • Jungle
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Price History
$15.38
Description
The 1999 Jungle expansion established early Pokémon trading card game mechanics, and Mr. Mime #6 stands out as a pivotal Psychic-type card for serious collectors. As a Holo Rare, this card features the distinctive shiny finish that defined the era's chase cards, making it a staple for vintage set completionists. Collectors often seek this card number to complete base set runs, valuing it not just for its gameplay history but for its role in the franchise's visual identity. The card’s Basic stage status and low retreat cost make it a versatile piece for understanding early deck-building strategies, while its Psychic typing places it in the center of the original type triangle dynamics. For investors and hobbyists alike, Jungle era cards represent the genesis of Pokémon collectibles. Mr. Mime #6 serves as a tangible link to that foundational period, offering both aesthetic appeal and historical significance. Whether you are building a collection of all Holo Rares from the first wave of sets or focusing on specific character histories, this card provides a concrete connection to the 1999 release. Its enduring presence in the collector market underscores the lasting impact of the Jungle expansion on the broader trading card game landscape.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Mr. Mime
Game
Pokémon
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Holo Rare
Ken Sugimori
Card Stock
English
Holo
40
Psychic
Basic
Psychic ×2
1
122
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Ability: Invisible Wall
Whenever an attack (including your own) does 30 or more damage to Mr. Mime (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.) This power can't be used if Mr. Mime is Asleep, Confused, or Paralyzed.
Attack: Meditate (10+)
Does 10 damage plus 10 more damage for each damage counter on the Defending Pokémon.
If interrupted while miming, it will slap around the enemy with its broad hands.




















