The 1999 Pokémon Jungle expansion features this Holo Rare Mr. Mime card, numbered 6 in the set. This Psychic-type Basic Pokémon is known for its unique defensive ability.
Mr. Mime
1999 • Pokémon • Jungle
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Description
Released in 1999 as part of the Jungle expansion, this Pokémon trading card game card features Mr. Mime, a Psychic-type Basic Pokémon. Numbered 6 in the Jungle set, this Holo Rare card showcases artwork by Ken Sugimori and presents a unique defensive option for trainers. With 40 HP, Mr. Mime relies on its "Invisible Wall" ability to prevent damage from attacks that deal 30 or more damage, making it a strategic choice for defensive playstyles. Its attack, "Psychic," allows players to deal 10 damage plus an additional 10 damage for each damage counter on the opposing Pokémon, offering a scalable damage output. Collectors often seek out this card for its distinctive holo finish and its role in the early Pokémon TCG era. Whether you are building a vintage collection or looking to complete the Jungle set, this Mr. Mime card offers a blend of classic design and strategic depth. The card's retreat cost of 1 Colorless energy makes it easy to maneuver on the battlefield, allowing trainers to adapt to changing match conditions. As a key component of the 1999 Jungle expansion, this card remains a significant piece for enthusiasts of the Pokémon TCG.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Mr. Mime
Game
Pokémon
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Holo Rare
Ken Sugimori
Card Stock
English
Holo
40
Psychic
Basic
Psychic ×2
1
122
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Ability: Invisible Wall
Whenever an attack (including your own) does 30 or more damage to Mr. Mime (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.) This power can't be used if Mr. Mime is Asleep, Confused, or Paralyzed.
Attack: Meditate (10+)
Does 10 damage plus 10 more damage for each damage counter on the Defending Pokémon.
If interrupted while miming, it will slap around the enemy with its broad hands.
