Dark Houndoom #7 from the 2002 Neo Destiny expansion, featuring a classic Holo Rare finish and gameplay mechanics defined by Darkness Energy.
Dark Houndoom
2002 • Pokémon • Neo Destiny
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Description
Released in 2002 as part of the Neo Destiny expansion, Dark Houndoom #7 is a foundational Fire-type Pokémon card for collectors of the early Generation III era. As a Stage 1 evolution from Houndour, this card offers a unique strategic profile within the Pokémon Trading Card Game. Its design emphasizes the creature's volatile nature, with flavor text noting that its flame breath is actually a volatile internal poison that ignites upon exposure to air. The card’s gameplay revolves around resource management and disruption. It features two distinct attacks: Colorless Eerie Howl, which allows the player to inspect the opponent’s bench and remove Baby or Basic Pokémon, and a Fire-type attack that scales with Darkness Energy attachments. This mechanic encourages players to build decks around energy manipulation, making it a versatile piece for competitive historians and set completers alike. For investors and hobbyists, the Neo Destiny set remains a cornerstone of Pokémon card collecting. The Holo Rare treatment provides a distinct visual appeal that has endured since its original release. Whether you are building a complete Neo Destiny collection or seeking key cards for vintage-themed decks, Dark Houndoom #7 represents a significant piece of TCG history.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Dark Houndoom
Game
Pokémon
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Holo Rare
Kagemaru Himeno
Card Stock
English
Holo
60
Fire
Stage 1
Houndour
Water ×2
1
229
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Attack: Eerie Howl
If your opponent's Bench isn't full, look at his or her hand. If your opponent has any Baby Pokémon or Basic Pokémon there, choose 1 of them and put it on his or her Bench. Then, switch it with the Defending Pokémon.
Attack: Dark Fire (30+)
If there are any Darkness Energy cards attached to Dark Houndoom, discard 1 of them and this attack does 30 damage plus 20 more damage (plus 10 more damage for the Darkness Energy you discarded). If there aren't any, this attack does 30 damage.
The flame it breathes is actually a volatile poison it produces internally that ignites when exposed to air.
