The catalog for the Neo Revelation Lanturn #32 Pokémon TCG card, a 2001 Uncommon Lightning Stage 1 release featuring the Submerge ability.
Lanturn
2001 • Pokémon • Neo Revelation
No Listings Available
No listings available right now.
Price History
Description
The Neo Revelation Lanturn #32 card is a 2001 Pokémon Trading Card Game release that captures the aquatic electric-type's unique defensive capabilities. As an Uncommon rarity within the Neo Revelation set, this Stage 1 Pokémon evolves from Chinchou and boasts 80 HP. The card features the Submerge ability, allowing players to change its type to Water during their turn, offering strategic flexibility against various opponent attacks. Its primary attack, Blinding Light, deals 30 damage and has the potential to confuse the defending Pokémon with a coin flip. Designed by Kagemaru Himeno, this card is a staple for collectors building out the complete Neo Revelation series or those who appreciate the early Gen 1 Pokémon designs. For enthusiasts of the Pokémon TCG, adding this card number to a collection provides a tangible piece of gaming history from the early 2000s era. Lanturn remains a recognizable figure in the franchise, making its TCG representation valuable for both nostalgia and gameplay mechanics. Whether you are tracking down the entire set or focusing on specific types, this card represents a key component of the Neo Revelation expansion.
Have one of these to sell?
We'll pre-fill the product details from this catalog entry, so your listing lands on this exact page. Just add photos of your copy, pick its condition, and set your price.
Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Lanturn
Game
Pokémon
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Kagemaru Himeno
Card Stock
English
80
Lightning
Stage 1
Chinchou
Fighting ×2
2
171
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Ability: Submerge
Once during your turn (before your attack), you may change Lanturn's type to Water until the end of your turn. This power can't be used if Lanturn is Asleep, Confused, or Paralyzed. If Lanturn becomes Asleep, Confused, or Paralyzed after you have used this power, its type changes back to Lightning.
Attack: Blinding Light (30)
Flip a coin. If heads, the Defending Pokémon is now Confused.
It blinds prey with an intense burst of light, then swallows the immobilized prey in a single gulp.




















