The 2003 Pokémon Skyridge Mystery Zone card (#137) is an uncommon entry in the Skyridge expansion, featuring artwork by Ken Ikuji.
2003 • Pokémon • Skyridge
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| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$8.47 | Guide Estimate | 0% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 11, 2026
Released in 2003 as part of the Skyridge expansion, the Mystery Zone card (#137) holds a distinct place in the Pokémon Trading Card Game's history. This uncommon card showcases the creative direction of artist Ken Ikuji, bringing a specific visual identity to the Generation III era of gameplay. For collectors building a comprehensive Skyridge collection, this card represents a foundational piece of the set's catalog. As a key component of the Skyridge subset, this card appeals to those who value the artistic and mechanical diversity of early 2000s Pokémon TCG releases. Whether you are completing a set or focusing on specific artist works, the Mystery Zone card offers a tangible connection to this pivotal period in trading card history. Its status as an uncommon card ensures it remains accessible yet collectible for hobbyists dedicated to the Skyridge era.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Mystery Zone
Game
Pokémon
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Ken Ikuji
Card Stock
English
Trainer
Abilities, attacks, oracle text, and flavor text printed on the card.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. Once during each player's turn (before he or she attacks), if that player has an Evolution card in his or her hand, he or she may search his or her deck for a basic Energy card, show it to his or her opponent, and put it into his or her hand. Then that player chooses an Evolution card from his or her hand, shows it to his or her opponent, and puts it into his or her deck. That player shuffles his or her deck afterward.
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