The identity of the 2008 Pokémon Stormfront Dusknoir card. This Holo Rare collector piece is a key addition for enthusiasts of the era.
Dusknoir
2008 • Pokémon • Stormfront
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Description
The 2008 Pokémon Stormfront Dusknoir card stands as a significant entry for collectors focusing on the franchise's mid-2000s era. As the first card in the Stormfront set, this Psychic-type Stage 2 Pokémon offers a unique glimpse into the game's mechanical evolution during that period. Designed by Mitsuhiro Arita, the card retains the distinctive visual style characteristic of its release year, making it a focal point for those building comprehensive Stormfront collections. For players and investors alike, the Stormfront Dusknoir card is valued for its solid gameplay foundation. With 120 Hit Points and the ability to evolve from Dusclops, it provides strategic depth through its Shadow Command ability, allowing players to manage hand size effectively. The Night Spin attack further enhances its utility by protecting against weaker opponents. Collecting this card involves appreciating the broader context of the Pokémon Trading Card Game's history. The Stormfront series represents a dedicated chapter in the hobby's timeline, and owning this Holo Rare variation connects enthusiasts to that legacy. Whether you are a long-time fan or a new collector exploring the hobby, this card serves as an essential reference point for understanding the design and gameplay standards of 2008.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Dusknoir
Game
Pokémon
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Holo Rare
Mitsuhiro Arita
Card Stock
English
Holo
120
Psychic
Stage 2
Dusclops
Darkness +30
Colorless -20
3
477
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Ability: Shadow Command
Once during your turn (before your attack), you may draw 2 cards. If you have 7 or more cards in your hand, discard a number of cards until you have 6 cards in your hand. Then, put 2 damage counters on Dusknoir. This power can't be used if Dusknoir is affected by a Special Condition.
Attack: Damage Even
Count the number of damage counters on Dusknoir. Put that many damage counters on 1 of your opponent's Pokémon.
Attack: Night Spin (50)
Prevent all effects of an attack, including damage, done to Dusknoir by your opponent's Pokémon that has 2 or less Energy attached to it during your opponent's next turn.
