The 2008 Pokémon TCG Stormfront set features Dusknoir #1 as a Reverse Holo Rare. This Stage 2 Psychic-type card offers strategic gameplay with the Shadow Command ability.
2008 • Pokémon • Stormfront
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$4.44As of 10/1/2026 | Guide Estimate | |||
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Raw / Ungraded
PriceCharting Price Guide · Guide Estimate evidence · captured Oct 1, 2026
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Each point is the last stored observation that day for this printing, condition, grader, autograph status and source. Gaps mean no observation; guide estimates and asking prices are not completed sales.Dusknoir #1 anchors the 2008 Pokémon TCG Stormfront set as its opening Reverse Holo Rare. Designed by Mitsuhiro Arita, this card represents the final evolution of the Dusclops line, bringing substantial power to the Psychic type. With 120 HP, it serves as a resilient presence on the field for collectors and players alike. The card’s gameplay revolves around its unique ability, Shadow Command. Once per turn, before attacking, players can draw two cards, provided their hand contains seven or more cards. If the hand count exceeds six, the excess must be discarded, creating a strategic risk-reward dynamic that rewards careful resource management. This mechanic encourages players to build their hand size strategically before unleashing Dusknoir’s full potential. Dusknoir’s attacks offer both damage and disruption. The PsychicColorless Damage Even attack allows players to transfer damage counters from Dusknoir to an opponent’s Pokémon, effectively shifting the board state. Meanwhile, the Night Spin attack provides defensive utility, preventing all effects of attacks from Pokémon with two or less Energy attached. This makes Dusknoir a versatile choice against smaller, faster opponents. As the first card in the set, Dusknoir #1 holds a special place for those completing their Stormfront collection. The Reverse Holo finish adds a layer of visual interest, making it a standout piece for display. Whether you are building a competitive deck or curating a personal collection, this card offers a blend of strategic depth and collector appeal. The Pokémon Trading Card Game continues to captivate fans with its intricate mechanics and rich lore, and Dusknoir exemplifies this enduring legacy.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Dusknoir
Game
Pokémon
Rarity, print treatment, and game-specific stats for this card.
Holo Rare
Mitsuhiro Arita
Card Stock
English
Reverse Holo
120
Psychic
Stage 2
48
Dusclops
Darkness +30
Colorless -20
3
477
Abilities, attacks, oracle text, and flavor text printed on the card.
Ability: Shadow Command
Once during your turn (before your attack), you may draw 2 cards. If you have 7 or more cards in your hand, discard a number of cards until you have 6 cards in your hand. Then, put 2 damage counters on Dusknoir. This power can't be used if Dusknoir is affected by a Special Condition.
Attack: Damage Even
Count the number of damage counters on Dusknoir. Put that many damage counters on 1 of your opponent's Pokémon.
Attack: Night Spin (50)
Prevent all effects of an attack, including damage, done to Dusknoir by your opponent's Pokémon that has 2 or less Energy attached to it during your opponent's next turn.
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