Identify this 2008 Stormfront release with the distinctive reverse holo finish and card number 1. An essential piece for dedicated Pokémon TCG collectors building their library.
Dusknoir
2008 • Pokémon • Stormfront
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Description
The Pokémon Stormfront expansion, released in 2008, features Dusknoir as card number 1. This release highlights the Stage 2 Psychic-type Pokémon with a reverse holo treatment that distinguishes it within the set's catalog. Designed by Mitsuhiro Arita, the card captures the essence of Dusknoir’s ghostly presence, making it a notable entry for enthusiasts tracking the franchise's evolution during this era. Collectors often seek this card to complete the base Stormfront set, as low-numbered cards hold significant appeal for set-building strategies. The reverse holo rarity adds a layer of visual interest, appealing to those who value both aesthetic finish and catalog position. As a key component of the Stormfront series, this card represents a specific moment in Pokémon TCG history, bridging the gap between earlier generations and the evolving gameplay mechanics introduced in the late 2000s. For investors and hobbyists alike, the Stormfront Dusknoir #1 reverse holo serves as a foundational piece for understanding the series' design language. Its status as a rare card within the 2008 release makes it a focal point for those curating comprehensive collections. Whether you are a long-time fan of the Pokémon TCG or a new collector exploring vintage sets, this card offers a tangible connection to the franchise's rich legacy.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Dusknoir
Game
Pokémon
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Holo Rare
Mitsuhiro Arita
Card Stock
English
Reverse Holo
120
Psychic
Stage 2
Dusclops
Darkness +30
Colorless -20
3
477
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Ability: Shadow Command
Once during your turn (before your attack), you may draw 2 cards. If you have 7 or more cards in your hand, discard a number of cards until you have 6 cards in your hand. Then, put 2 damage counters on Dusknoir. This power can't be used if Dusknoir is affected by a Special Condition.
Attack: Damage Even
Count the number of damage counters on Dusknoir. Put that many damage counters on 1 of your opponent's Pokémon.
Attack: Night Spin (50)
Prevent all effects of an attack, including damage, done to Dusknoir by your opponent's Pokémon that has 2 or less Energy attached to it during your opponent's next turn.
