Azumarill #1 from the 2004 Team Rocket Returns expansion serves as a foundational Water-type Stage 1 Pokémon for collectors building complete set collections.
Azumarill
2004 • Pokémon • Team Rocket Returns
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Description
Azumarill #1 from the Team Rocket Returns expansion stands as a critical early release in the 2004 Pokémon trading card game landscape. As a Stage 1 Water-type Pokémon, this card evolves from Marill and offers collectors a functional piece of the TCG's strategic history. Designed by artist Sumiyoshi Kizuki, the card utilizes a Holo Rare finish that distinguishes it within the set's roster. Collectors targeting the Team Rocket Returns subset often prioritize this card due to its low set number and distinct foil treatment. The product identity is defined by its specific catalog attributes: a 2004 release year and a Water Punch attack that scales damage based on attached Energy cards. For investors and hobbyists alike, acquiring this entry provides a tangible connection to the era's design philosophy and mechanical complexity. The card's retreat cost of 1 and 80 HP make it a recognizable staple for those studying the game's evolution during the early 2000s. Building a complete collection of Team Rocket Returns requires securing this foundational piece to ensure set integrity. The combination of its historical placement as card number 1 and its enduring gameplay mechanics makes it a focal point for serious enthusiasts.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Azumarill
Game
Pokémon
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Holo Rare
Sumiyoshi Kizuki
Card Stock
English
Holo
80
Water
Stage 1
Marill
Lightning ×2
1
184
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Ability: Froth
Once during your turn, when you play Azumarill from your hand to evolve 1 of your Active Pokémon, you may use this power. Each Defending Pokémon is now Paralyzed.
Attack: Water Punch (20+)
Flip a coin for each Water Energy attached to Azumarill. This attack does 20 damage plus 20 more damage for each heads.
