The #1 Azumarill reverse holo card from the 2004 Team Rocket Returns set, featuring classic Water-type gameplay and distinctive foil treatment.
Azumarill
2004 • Pokémon • Team Rocket Returns
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Description
The Azumarill reverse holo card from the 2004 Team Rocket Returns set holds a unique place in Pokémon TCG history as the very first card in the series. Collectors often seek this card to complete the base set or to appreciate its early 2000s design aesthetic, which defines the visual identity of the Team Rocket Returns expansion. From a gameplay perspective, Azumarill offers strategic depth through its Froth ability. This power allows players to paralyze an opposing Active Pokémon when Azumarill is evolved during their turn, providing a tactical advantage in battle. Its WaterColorless attack adds further versatility, dealing damage based on the number of heads flipped for each attached Water Energy card. This mechanic encourages players to build decks that maximize energy attachment for maximum impact. The reverse holo treatment gives this card a shimmering, metallic finish that contrasts with the standard base card. This variation is highly sought after by enthusiasts who appreciate the tactile and visual differences between print runs. As the inaugural card of the Team Rocket Returns expansion, Azumarill sets the tone for the set's narrative and mechanical themes. Its inclusion in The catalog provides a tangible connection to this era of Pokémon collecting, allowing hobbyists to engage with a piece of trading card history that remains relevant decades later.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Azumarill
Game
Pokémon
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Holo Rare
Sumiyoshi Kizuki
Card Stock
English
Reverse Holo
80
Water
Stage 1
Marill
Lightning ×2
1
184
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Ability: Froth
Once during your turn, when you play Azumarill from your hand to evolve 1 of your Active Pokémon, you may use this power. Each Defending Pokémon is now Paralyzed.
Attack: Water Punch (20+)
Flip a coin for each Water Energy attached to Azumarill. This attack does 20 damage plus 20 more damage for each heads.














