The details of Bait Doll (BP01-EN071) from the 2012 Yu-Gi-Oh! Battle Pack: Epic Dawn expansion.
Bait Doll
2012 • Yu-Gi-Oh! • Battle Pack: Epic Dawn
No Listings Available
No listings available right now.
Price History
Description
Bait Doll (BP01-EN071) is a notable entry within the Yu-Gi-Oh! Battle Pack: Epic Dawn set, released in 2012. As a common rarity card, it serves as a foundational piece for collectors focused on completing the full Battle Pack series. The card's catalog number, BP01-EN071, helps enthusiasts easily identify and organize their collections. Collectors of Yu-Gi-Oh! Trading cards often seek out Battle Pack releases for their historical significance in the game's evolution. This card is part of a broader collection that appeals to both new players and veteran hobbyists interested in the strategic depth of the TCG. For those dedicated to Yu-Gi-Oh! Collectibles, maintaining a well-organized library of cards like Bait Doll is essential. The card's design and attributes reflect the artistic and mechanical standards of its era. Whether you are looking to complete a set or add a specific card to your library, this product offers a tangible connection to the rich history of the Yu-Gi-Oh! Franchise. The enduring appeal of cards from 2012 continues to drive interest in this segment of the market.
Have one of these to sell?
We'll pre-fill the product details from this catalog entry, so your listing lands on this exact page. Just add photos of your copy, pick its condition, and set your price.
Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Bait Doll
Game
Yu-Gi-Oh!
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Card Stock
English
Normal
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Target 1 Set card in the Spell & Trap Card Zone; reveal that target, force its activation if it is a Trap Card, then negate its effect if the activation timing is incorrect, and if you do, destroy it. (If it is not a Trap Card, return it face-down.) When this card resolves, shuffle it into the Deck instead of sending it to the Graveyard.
