The identity of the Bait Doll trading card, cataloged as LON-E096 from the 2003 Labyrinth of Nightmare set.
Bait Doll
2003 • Yu-Gi-Oh! • Labyrinth of Nightmare
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Description
The Bait Doll card, identified as LON-E096, serves as a notable entry in the 2003 Yu-Gi-Oh! Labyrinth of Nightmare expansion. As a Common rarity card, it represents the foundational design language of this era in the trading card game's history. Collectors often seek this card to complete their Labyrinth of Nightmare set, appreciating its place within the broader narrative of the game's early print runs. The Bait Doll card stands out for its distinct artwork and role within the game's lore, making it a valuable piece for dedicated collectors. While its rarity is common, the card's significance lies in its contribution to the set's completeness and its appeal to those who appreciate the aesthetic and strategic depth of the LON series. For investors and hobbyists, maintaining a complete set of Labyrinth of Nightmare cards is a popular goal, and the Bait Doll is an integral component. Its enduring appeal stems from the nostalgic value of the early 2000s Yu-Gi-Oh! era, where every card played a role in building the game's expansive universe. Whether you are a seasoned collector or just starting, adding this card to your collection offers a tangible connection to the franchise's rich history. The LON-E096 designation ensures easy identification and tracking within the catalog, making it a straightforward yet meaningful addition to any Yu-Gi-Oh! portfolio.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Bait Doll
Game
Yu-Gi-Oh!
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Card Stock
English
Normal
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Target 1 Set card in the Spell & Trap Card Zone; reveal that target, force its activation if it is a Trap Card, then negate its effect if the activation timing is incorrect, and if you do, destroy it. (If it is not a Trap Card, return it face-down.) When this card resolves, shuffle it into the Deck instead of sending it to the Graveyard.
