Wind-Up Zenmaister from Yu-Gi-Oh! Battle Pack: Epic Dawn (BP01-EN028), a 2012 Rare card for TCG collectors.
Wind-Up Zenmaister
2012 • Yu-Gi-Oh! • Battle Pack: Epic Dawn
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Description
Wind-Up Zenmaister, cataloged as BP01-EN028, is a notable entry in the Yu-Gi-Oh! Trading card game landscape. Released in 2012 as part of the Battle Pack: Epic Dawn series, this card carries a Rare classification, making it a distinct piece for enthusiasts of the franchise. The Battle Pack: Epic Dawn set was designed to introduce players to core mechanics and beloved characters, providing a foundational experience for both new and veteran gamers. For collectors, cards from this era represent a specific chapter in the game's history, often sought after for their nostalgic value and role in the development of competitive strategies. The Wind-Up Zenmaister card itself is a key component for those looking to complete the Battle Pack: Epic Dawn collection or build thematic decks centered around the Wind-Up archetype. Its status as a Rare card within the BP01 set adds to its appeal among those who appreciate the variety and depth of Yu-Gi-Oh! Print runs. Whether you are hunting for specific rarities or expanding your overall Yu-Gi-Oh! Library, this card stands as a testament to the enduring popularity of the series.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Wind-Up Zenmaister
Game
Yu-Gi-Oh!
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Card Stock
English
Earth
Machine
4
1900 / 1500
Wind-Up
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
2 Level 4 monsters This card gains 300 ATK for each Xyz Material attached to this card. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster you control; change that face-up monster to face-down Defense Position, and if you do, during the End Phase of this turn, change it to face-up Attack Position.
