The Ultra Rare version of Girsu, the Orcust Mekk-Knight from the 2025 Battles of Legend: Monster Mayhem set. This Holo-finish card adds a distinctive touch to any Yu-Gi-Oh! collection.
Girsu, the Orcust Mekk-Knight
2025 • Yu-Gi-Oh! • Battles of Legend: Monster Mayhem
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Description
Collectors of the Yu-Gi-Oh! Trading Card Game will appreciate the arrival of Girsu, the Orcust Mekk-Knight, featured in the 2025 Battles of Legend: Monster Mayhem expansion. Identified by the catalog code BLMM-EN088, this card is released with an Ultra Rare treatment, distinguished by its striking Holo finish that catches the light and highlights the artwork. For those building a comprehensive collection, securing the Ultra Rare variant of Girsu, the Orcust Mekk-Knight provides a tangible connection to the 2025 era of Yu-Gi-Oh! Releases. The Holo foil adds depth and durability, making it a standout piece for display or gameplay. Whether you are completing a set or seeking a specific monster for your deck, this Ultra Rare card represents a valuable addition to any serious collector's library. The identity of this card is firmly rooted in the 2025 Battles of Legend: Monster Mayhem release, making it a relevant piece for modern Yu-Gi-Oh! Collectors. The Ultra Rare rarity ensures it is a sought-after item for those who appreciate the finer details of card printing and design. By focusing on the card's specific attributes—its set, year, and finish—collectors can confidently identify and acquire this piece as part of their ongoing journey through the Yu-Gi-Oh! Trading card game.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Girsu, the Orcust Mekk-Knight
Game
Yu-Gi-Oh!
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Ultra Rare
Card Stock
English
Holo
Dark
Machine
4
1800 / 0
Mekk-Knight
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
If this card is Normal or Special Summoned: You can send 1 "Orcust" or "World Legacy" card from your Deck to the GY, then, if there are 2 or more other cards in this card's column, treat this card as a Tuner this turn. If you control no other monsters: You can Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position. You can only use each effect of "Girsu, the Orcust Mekk-Knight" once per turn.
