Girsu, the Orcust Mekk-Knight is a Yu-Gi-Oh! trading card game card from the Quarter Century Bonanza set. It is an Effect Monster of the Machine type with the DARK attribute. The card has a level of 4, 1800 ATK, and 0 DEF. It belongs to the Mekk-Knight archetype and features a Holo finish.
2024 • Yu-Gi-Oh! • Quarter Century Bonanza
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Girsu, the Orcust Mekk-Knight (RA03-EN026) is a Super Rare card in the Yu-Gi-Oh! trading card game. Released as part of the Quarter Century Bonanza set (RA03), this Effect Monster is a Machine-type with the DARK attribute. It has a level of 4, 1800 ATK, and 0 DEF. The card is part of the Mekk-Knight archetype and has a Holo finish.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Girsu, the Orcust Mekk-Knight
Game
Yu-Gi-Oh!
Rarity, print treatment, and game-specific stats for this card.
Super Rare
Card Stock
English
Holo
Dark
Machine
4
1800 / 0
Mekk-Knight
Abilities, attacks, oracle text, and flavor text printed on the card.
If this card is Normal or Special Summoned: You can send 1 "Orcust" or "World Legacy" card from your Deck to the GY, then, if there are 2 or more other cards in this card's column, treat this card as a Tuner this turn. If you control no other monsters: You can Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position. You can only use each effect of "Girsu, the Orcust Mekk-Knight" once per turn.
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