CP06-EN019 Magical Hats is a common card from the 2008 Yu-Gi-Oh! Champion Pack: Game Six series, offering a specific identity for set completion.
Magical Hats
2008 • Yu-Gi-Oh! • Champion Pack: Game Six
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Description
The Yu-Gi-Oh! Champion Pack: Game Six, released in 2008, established a distinct identity within the trading card game's history through its unique thematic approach. This product catalog entry focuses on card CP06-EN019, titled Magical Hats, which serves as a specific identifier for collectors navigating this era of the franchise. As a common rarity within the CP06 set, this card represents a foundational element for those building comprehensive collections of the Champion Pack series. Collectors often seek out specific card numbers to ensure their sets are complete, making CP06-EN019 a necessary component for enthusiasts of the 2008 releases. The card's inclusion in the Champion Pack lineup highlights the diverse range of monsters available during this period, appealing to both nostalgic players and new investors in the Yu-Gi-Oh! TCG market. For those interested in the structural integrity of their collections, tracking down individual cards like Magical Hats ensures accuracy and completeness. The product's catalog data confirms its status as a standard print, distinct from foil or parallel variations, providing a clear baseline for understanding the set's composition.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Magical Hats
Game
Yu-Gi-Oh!
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Card Stock
English
Normal
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
During your opponent's Battle Phase: Choose 2 Spell/Trap Cards from your Deck and 1 monster in your Main Monster Zone. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase.
