The Yu-Gi-Oh! Number 16: Shock Master (CT09-EN014) is a Super Rare holographic card from the 2012 Collectible Tins Wave 2 release.
Number 16: Shock Master
2012 • Yu-Gi-Oh! • Collectible Tins 2012 Wave 2
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Description
The Number 16: Shock Master card, designated CT09-EN014, is a distinct entry from the Yu-Gi-Oh! Collectible Tins 2012 Wave 2 expansion. Released in 2012, this product line offered collectors a unique format compared to standard booster packs, focusing on themed tin releases that often contained exclusive or hard-to-find cards. This card features a Super Rare rarity designation with a holographic finish, adding visual appeal and collectible value for enthusiasts of the trading card game. Collectors of Yu-Gi-Oh! often seek out cards from the Collectible Tins series due to their specialized distribution and nostalgic value. The Number 16: Shock Master serves as a notable piece for those building comprehensive collections of 2012-era cards. Its status as a Super Rare makes it a sought-after addition for completists aiming to fill gaps in their sets. Whether you are a seasoned player or a new collector, adding this card to your collection provides a tangible connection to a specific era of the game's history. The holographic treatment enhances its presentation, making it a standout item for display or preservation.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Number 16: Shock Master
Game
Yu-Gi-Oh!
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Super Rare
Card Stock
English
Holo
Light
Fairy
4
2300 / 1600
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
3 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card to declare 1 card type (Monster, Spell, or Trap); that type of card (if Spell or Trap) cannot be activated, or (if Monster) cannot activate its effects, until the end of your opponent's next turn.
