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About This Card

The DCR-100 Dice Re-Roll, a 2003 Dark Crisis short print trap card. This Yu-Gi-Oh! collectible features the Dice archetype and appeals to TCG set builders.

Dice Re-Roll

2003 • Yu-Gi-Oh! • Dark Crisis

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Product Overview

Description

The DCR-100 Dice Re-Roll stands as a notable entry in the 2003 Dark Crisis expansion, appealing to dedicated Yu-Gi-Oh! TCG collectors. Classified as a Normal Trap Card associated with the Dice archetype, this card has established itself as a key target for enthusiasts completing their Dark Crisis collections. As a short print variant, it holds a distinct place within the set, often drawing interest from those seeking to round out their inventory with rarer finishes. Collectors of Yu-Gi-Oh! Memorabilia often view short print cards as significant milestones in their collecting journey. The DCR-100 designation identifies this release within the broader Dark Crisis framework, making it easy to track for those following set completion guides. While its original function was designed to interact with the Dice archetype mechanics, its current value is largely driven by its status as a collector's item rather than just its gameplay utility. For investors and hobbyists alike, the Dark Crisis era represents a foundational period in the trading card game's history. The Dice Re-Roll card offers a tangible connection to that time, providing a physical piece of TCG lore. Whether you are looking to add a unique piece to your display or secure a hard-to-find card for your collection, this short print variant offers a compelling option. The appeal of the DCR-100 extends beyond its mechanical role. Its short print status means it is less common in circulation, increasing its desirability among those who value scarcity and set diversity. Collectors often prioritize these cards for their ability to distinguish their collections from standard releases. By focusing on the card's identity within the Dark Crisis set, enthusiasts can appreciate the design and rarity that make it a staple in many Yu-Gi-Oh! Portfolios. This approach ensures that the card is valued for its historical and collectible significance within the broader context of the 2003 release.

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Product Specs

Card Details

The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.

Catalog Profile

The core identity of the card within the set.

Year

2003

Series

Dark Crisis

Card Number

#DCR-100

Featured Subject

The subject, team, league, and sport context tied to this card.

Featured

Dice Re-Roll

Game

Yu-Gi-Oh!

TCG Attributes

Rarity, print treatment, and game-specific stats for this card.

Rarity

Short Print

Material

Card Stock

Language

English

Monster type

Normal

Archetype

Dice

Card Text

Abilities, attacks, oracle text, and flavor text printed on the card.

One time, during the rest of this turn, if either player(s) rolls a die (or dice), you can have the player(s) re-roll. (You can only gain this effect once per turn.)

Yu-Gi-Oh! and related names, images, and marks are trademarks or copyrights of Konami, Studio Dice, Shueisha, and associated rights holders. SuperCatch is an independent marketplace and is not affiliated with, endorsed by, or sponsored by them. Full attribution.

FAQ

Frequently Asked Questions

Is DCR-100 a short print card?

Yes, the Dice Re-Roll card with the code DCR-100 is classified as a short print variant within the Dark Crisis set. Short prints are typically released in smaller quantities than common cards, making them more sought after by collectors.

What archetype is the Dice Re-Roll card associated with?

The Dice Re-Roll card is associated with the Dice archetype in the Yu-Gi-Oh! TCG. It functions as a Normal Trap Card designed to interact with mechanics related to this theme.

Why is the Dark Crisis set significant for collectors?

The Dark Crisis expansion is a notable release in the Yu-Gi-Oh! TCG timeline, featuring cards that have become staples in various decks and collections. Collectors often seek out specific cards from this era to complete their sets or to acquire cards with historical significance in the game's development.

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