A Rare Trap Card from the 2005 Dark Revelation Volume 2 set, Curse of Darkness (DR2-EN107) is a key collectible for Yu-Gi-Oh! TCG enthusiasts.
2005 • Yu-Gi-Oh! • Dark Revelation Volume 2
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Curse of Darkness, cataloged as DR2-EN107, is a notable entry in the Yu-Gi-Oh! Trading card game landscape. Released in 2005 within the Dark Revelation Volume 2 set, this card holds a specific place in the history of the franchise's strategic gameplay. As a Rare card, it carries a level of prestige that appeals to dedicated collectors who value the distinct rarity tiers established by Konami during this era. The card functions as a Trap Card with Continuous properties, meaning it remains active on the field until its effect is resolved or it is removed. This mechanic allows players to maintain persistent control over the duel's flow, making it a fascinating piece of game design for those who appreciate the tactical layers of the Yu-Gi-Oh! TCG. Collectors often seek out cards from the Dark Revelation Volume 2 set because they represent a pivotal time in the game's development, offering a tangible connection to the mid-2000s boom in trading card game popularity. For investors and hobbyists alike, the Curse of Darkness card serves as an excellent addition to any focused collection. Its status as a Rare card ensures it stands out among common and uncommon releases, providing a satisfying visual and strategic weight to a completed set. Whether you are building a comprehensive archive of the Dark Revelation series or simply appreciate the intricate mechanics of Continuous Traps, this card offers both historical significance and gameplay relevance.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Curse of Darkness
Game
Yu-Gi-Oh!
Rarity, print treatment, and game-specific stats for this card.
Rare
Card Stock
English
Continuous
Abilities, attacks, oracle text, and flavor text printed on the card.
Each time a Spell Card is activated, immediately after it resolves, the player that activated it takes 1000 damage.
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