The 2007 Yu-Gi-Oh! Gladiator's Assault Secret Rare card featuring Gladiator Beast Heraklinos, identified by set code GLAS-EN044 and a distinctive holographic finish.
Gladiator Beast Heraklinos
2007 • Yu-Gi-Oh! • Gladiator's Assault
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Description
Gladiator Beast Heraklinos (GLAS-EN044) is a notable card from the 2007 Gladiator's Assault expansion. This Secret Rare features a unique holographic treatment that distinguishes it within the set. The card belongs to the popular Gladiator Beast archetype, which has maintained a strong presence among Yu-Gi-Oh! enthusiasts since its introduction. Collectors often seek out this print for its visual appeal and its role in the broader series narrative. This card's Secret Rare status adds to its desirability for those building complete sets or focusing on specific archetypes. The holographic foil provides a striking contrast to the card's background, making it a standout piece in any collection. As part of the Yu-Gi-Oh! TCG, it represents a specific era of card design and gameplay mechanics. The combination of the Gladiator Beast theme and the Secret Rare finish makes GLAS-EN044 a valuable addition for dedicated fans. Completing a set of Gladiator's Assault often involves tracking down this card due to its premium treatment.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Gladiator Beast Heraklinos
Game
Yu-Gi-Oh!
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Secret Rare
Card Stock
English
Holo
Fire
Beast-Warrior
8
3000 / 2800
Gladiator Beast
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
"Gladiator Beast Laquari" + 2 "Gladiator Beast" monsters Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) During either player's turn, when a Spell/Trap Card is activated: You can discard 1 card; negate the activation and destroy it. This card must be face-up on the field to activate and to resolve this effect.
