Identify this 2008 Yu-Gi-Oh! trading card by its TDGS-ENSE2 code and Super Rare holo treatment within The Duelist Genesis: Special Edition.
Gladiator Beast Heraklinos
2008 • Yu-Gi-Oh! • The Duelist Genesis: Special Edition
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Description
The Gladiator Beast Heraklinos card, designated TDGS-ENSE2, is a notable entry from the 2008 Yu-Gi-Oh! The Duelist Genesis: Special Edition. As a Super Rare with a distinctive holo finish, this card stands out to enthusiasts of the Gladiator Beast archetype. Collectors often seek this print to complete their sets or to add a visually striking piece to their collections. Released in 2008, The Duelist Genesis set remains a significant part of Yu-Gi-Oh! History. The Super Rare treatment ensures that each card has a unique appeal, making it a desirable item for those who appreciate the detailed artwork and lore behind the Gladiator Beast monsters. Whether you are a seasoned collector or just starting your journey with Yu-Gi-Oh! Cards, this release offers a tangible connection to a beloved era of the game. The TDGS-ENSE2 code helps in accurately cataloging and verifying the card's authenticity, ensuring that collectors can build their collections with confidence.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Gladiator Beast Heraklinos
Game
Yu-Gi-Oh!
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Super Rare
Card Stock
English
Holo
Fire
Beast-Warrior
8
3000 / 2800
Gladiator Beast
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
"Gladiator Beast Laquari" + 2 "Gladiator Beast" monsters Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) During either player's turn, when a Spell/Trap Card is activated: You can discard 1 card; negate the activation and destroy it. This card must be face-up on the field to activate and to resolve this effect.
