Catalog listing for the Rise to Full Height card (SHVI-EN077) from the 2016 Yu-Gi-Oh! Shining Victories set. A common rarity essential for set completion.
Rise to Full Height
2016 • Yu-Gi-Oh! • Shining Victories
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Description
Rise to Full Height is cataloged as card SHVI-EN077 within the 2016 Yu-Gi-Oh! Shining Victories expansion. Issued by Konami, this release serves as a foundational element for enthusiasts tracking the progression of the trading card game during this era. As a common rarity, the card is designed to be accessible, ensuring that players and collectors can acquire it without the premium pricing often associated with rarer parallels or ultra-rare treatments. For those dedicated to completing the full Shining Victories set, this card represents a necessary component to achieve a complete collection. The product identity is firmly rooted in the standard printing of this expansion, distinguishing it through its specific set code and card number rather than unique foil treatments or variant finishes. Collectors building their library of Yu-Gi-Oh! Products often view such common cards as the backbone of their hobby, providing the structural integrity required to finish a set. Whether you are organizing your binder or preparing your deck box, adding this entry ensures your collection accurately reflects the complete scope of the 2016 release.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Rise to Full Height
Game
Yu-Gi-Oh!
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Card Stock
English
Normal
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.
