Rise to Full Height (SHVI-EN077), a common Trap Card from the 2016 Shining Victories Yu-Gi-Oh! trading card game set.
2016 • Yu-Gi-Oh! • Shining Victories
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Rise to Full Height, identified by the catalog code SHVI-EN077, is a Normal Trap Card released as part of the Yu-Gi-Oh! Shining Victories product line in 2016. This card represents a specific moment in the ongoing evolution of the Yu-Gi-Oh! Trading card game, offering collectors a tangible piece of the franchise's rich history. As a common rarity within the Shining Victories set, it serves as a foundational component for enthusiasts looking to complete their collection of the era's releases. Collectors of the Yu-Gi-Oh! TCG often seek out cards like Rise to Full Height to understand the strategic landscape of 2016. While this card is a Normal Trap, its inclusion in the Shining Victories series highlights the diverse array of strategies available to players during that period. For investors and hobbyists, tracking the release of new sets like Shining Victories provides insight into the fluctuating dynamics of the Yu-Gi-Oh! Market. Whether you are a long-time fan of the Yu-Gi-Oh! Franchise or a new collector exploring the trading card game, Rise to Full Height offers a connection to the community's shared passion. The card's identity as SHVI-EN077 makes it easily searchable and catalogable, ensuring that your collection remains organized and comprehensive.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Rise to Full Height
Game
Yu-Gi-Oh!
Rarity, print treatment, and game-specific stats for this card.
Common
Card Stock
English
Normal
Abilities, attacks, oracle text, and flavor text printed on the card.
Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.
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