Curse of Anubis (SD1-EN028), a 2005 Common card from the Yu-Gi-Oh! Structure Deck: Dragon's Roar. Essential for collectors completing the SD1 set.
Curse of Anubis
2005 • Yu-Gi-Oh! • Structure Deck: Dragon's Roar
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Description
Curse of Anubis (SD1-EN028) is a distinct entry in the Yu-Gi-Oh! Trading Card Game, originally released as part of the Structure Deck: Dragon's Roar in 2005. As a Common rarity card, it serves as a foundational piece for collectors building out the SD1 set. The card number SD1-EN028 clearly identifies its place within the first English-language structure deck release, marking a significant era in the game's history. For dedicated Yu-Gi-oh! Enthusiasts, collecting cards from the early 2000s offers a unique glimpse into the game's foundational design and lore. The Structure Deck: Dragon's Roar was one of the first pre-constructed decks available to English-speaking players, making its contents highly nostalgic. Curse of Anubis represents the thematic elements of ancient Egyptian magic that were central to the game's initial storyline. Whether you are aiming to complete the entire Dragon's Roar structure deck or seeking individual cards for nostalgic value, this product represents a tangible connection to the game's early days. The card's status as a Common print makes it accessible, yet its age and specific set origin ensure it holds a special place in the history of Yu-Gi-Oh! Collecting. Collectors often value these early structure deck cards not just for gameplay, but for their historical significance in popularizing the TCG format.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Curse of Anubis
Game
Yu-Gi-Oh!
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Card Stock
English
Normal
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Change all Effect Monsters on the field to Defense Position. Until the end of this turn, the original DEF of those monsters becomes 0, also their battle positions cannot be changed.
