The 2003 Yu-Gi-Oh! Tournament Pack: 3rd Season White Hole card (TP3-009) is a rare entry for TCG collectors focusing on vintage set completion.
White Hole
2003 • Yu-Gi-Oh! • Tournament Pack: 3rd Season
No Listings Available
No listings available right now.
Price History
Description
Released in 2003 as part of the Yu-Gi-Oh! Trading Card Game, the White Hole card (TP3-009) serves as a notable entry in the Tournament Pack: 3rd Season. Classified as a Rare card, this product appeals to hobbyists and investors seeking to complete specific subsets within the Yu-Gi-Oh! catalog. The TP3 set code identifies this release as a distinct chapter in the game's early history, offering a tangible connection to the franchise's formative years. Collectors often prioritize this card for its specific card number and rarity tier, which are key factors in evaluating the completeness of a set. As the Yu-Gi-Oh! marketplace continues to grow, vintage tournament packs like this one provide a focused way to engage with the game's legacy. Whether for personal collection growth or long-term preservation, the White Hole card represents a defined piece of TCG history. Its status as a rare variant within the Tournament Pack: 3rd Season makes it a targeted acquisition for dedicated set builders who value accurate cataloging and era-specific releases.
Have one of these to sell?
We'll pre-fill the product details from this catalog entry, so your listing lands on this exact page. Just add photos of your copy, pick its condition, and set your price.
Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
White Hole
Game
Yu-Gi-Oh!
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Card Stock
English
Normal
Hole
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
When your opponent activates "Dark Hole": Monsters you control cannot be destroyed by that "Dark Hole's" effect.
