White Hole (TU04-EN020) is a Normal Trap Card from the 2010 Turbo Pack: Booster Four set, essential for Hole archetype decks.
White Hole
2010 • Yu-Gi-Oh! • Turbo Pack: Booster Four
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Description
White Hole, designated TU04-EN020, stands as a foundational Normal Trap Card within the Yu-Gi-Oh! trading card game. Released in 2010 as part of the Turbo Pack: Booster Four series, this card is deeply embedded in the Hole archetype, a popular strategy built around cards with Hole in their names. For collectors and duelists alike, White Hole represents a key piece of the game's strategic history, offering a robust defensive option that disrupts opponent plays by banishing cards from the field or graveyard. The card's identity is defined by its straightforward yet powerful effect, which has made it a consistent inclusion in competitive and casual decks for over a decade. As a Common rarity card, White Hole is accessible to players of all levels, allowing for widespread use in constructing decks that rely on the Hole family's synergy. The 2010 release date places it in an era of Yu-Gi-Oh! where archetype consistency and strategic depth were becoming increasingly important, marking this card as a reliable tool for players aiming to master the Hole strategy. Collectors often seek out White Hole to complete sets like Turbo Pack: Booster Four, appreciating its role in the broader meta of the game. Whether you are building a competitive deck or adding to a collection of classic Yu-Gi-Oh! cards, White Hole offers both functional value and nostalgic appeal. Its enduring presence in the game highlights the timeless design of the Hole archetype, making it a must-have for anyone interested in the strategic evolution of Yu-Gi-Oh! trading cards.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
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Featured Subject
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Featured
White Hole
Game
Yu-Gi-Oh!
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Card Stock
English
Normal
Hole
Card Text
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When your opponent activates "Dark Hole": Monsters you control cannot be destroyed by that "Dark Hole's" effect.










