Kick in the Door is a red sorcery card from the 2021 Adventures in the Forgotten Realms set, featuring dungeon interaction and haste capabilities.
Kick in the Door
2021 • Magic: The Gathering • Adventures in the Forgotten Realms
No Listings Available
No listings available right now.
Price History
$0.19
Description
Kick in the Door, identified as card number 153 in the 2021 Adventures in the Forgotten Realms expansion, stands out as a versatile red sorcery within the Magic: The Gathering trading card game. Designed by Justine Cruz, this common rarity card delivers immediate impact through its simple mana cost of one red mana. The card's primary effect allows players to place a +1/+1 counter on a target creature while granting it haste until the end of the turn, a combination that facilitates aggressive plays or unexpected block removal. Additionally, the effect prevents the targeted creature from being blocked by walls during that same turn, adding a layer of strategic unpredictability to combat phases. Beyond its combat utility, Kick in the Door integrates seamlessly with the dungeon mechanic introduced in this set. By venturing into the dungeon, players can enter the first room or advance to a subsequent room, unlocking further abilities tied to the expansion's narrative themes. This connection to the dungeon system makes the card particularly appealing to collectors who build decks around the set's unique adventure framework. The flavor text, attributed to Jym, a barbarian of Baldur's Gate, adds depth to the card's identity, reflecting the crossover nature of the Adventures in the Forgotten Realms set with its Dungeons & Dragons inspiration. For collectors, this card represents a tangible piece of the 2021 release, offering both gameplay functionality and thematic richness. Its straightforward design and clear rules text make it an accessible addition to any Magic: The Gathering collection, especially for those interested in the crossover between trading card games and tabletop role-playing adventures. The card's ability to enhance creature performance while advancing dungeon progress highlights the creative synergy between mechanics that defines this era of Magic: The Gathering.
Have one of these to sell?
We'll pre-fill the product details from this catalog entry, so your listing lands on this exact page. Just add photos of your copy, pick its condition, and set your price.
Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Kick in the Door
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Justine Cruz
Card Stock
English
{R}
Sorcery
R
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon. (Enter the first room or advance to the next room.)
"We tried your way. Now we do it my way!" —Jym, barbarian of Baldur's Gate






