The Magic: The Gathering Adventures in the Forgotten Realms foil card Kick in the Door (AFR 153) offers a powerful sorcery effect for collectors of the 2021 Wizards of the Coast release.
Kick in the Door
2021 • Magic: The Gathering • Adventures in the Forgotten Realms
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$0.19
Description
The Kick in the Door sorcery card, designated as number 153 in the 2021 Adventures in the Forgotten Realms expansion, represents a dynamic moment from the Dungeons & Dragons crossover set. Illustrated by Justine Cruz, this common rarity card features a striking foil treatment that catches the light, making it a visually distinct addition to any Magic: The Gathering collection. As a red sorcery with a mana cost of one, it provides efficient utility for players and collectors alike within the TCG landscape. The card’s mechanics allow a player to place a +1/+1 counter on a target creature, granting it haste until the end of the turn and preventing Walls from blocking it. Additionally, the effect allows the player to venture into the dungeon, advancing their progress within the set’s dungeon mechanic. This combination of combat advantage and progression makes the card a functional piece of the Adventures in the Forgotten Realms gameplay, appealing to those who appreciate strategic depth in the TCG. For collectors, the foil variant of Kick in the Door offers a premium aesthetic that stands out in a sea of non-foil commons. Whether you are building a themed collection around the Forgotten Realms or seeking high-quality foils from the 2021 release, this card holds a specific place in the set’s identity. The artist Justine Cruz’s work adds to the collectible nature of the piece, capturing the essence of the adventure that defines the expansion.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Kick in the Door
Game
Magic: The Gathering
TCG Attributes
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Common
Justine Cruz
Card Stock
English
Foil
{R}
Sorcery
R
Card Text
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Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon. (Enter the first room or advance to the next room.)
"We tried your way. Now we do it my way!" —Jym, barbarian of Baldur's Gate






