The 1996 Magic: The Gathering Alliances release features Enslaved Scout, a common Goblin Scout creature card known for its mountainwalk ability.
Enslaved Scout
1996 • Magic: The Gathering • Alliances
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$0.15
Description
Released in 1996 as part of the Alliances expansion, Enslaved Scout (card number 71b) is a staple of early Magic: The Gathering trading card history. This common creature card belongs to the Goblin and Scout subtypes, bringing a distinct red mana identity to the game. Designed with a mana cost of two generic mana and one red mana, this three-mana-cost creature boasts a balanced 2/2 power and toughness profile, making it a reliable presence in early-game strategies. The card's primary mechanical identity revolves around its unique ability: by paying two mana, the creature gains mountainwalk until the end of turn. This means it cannot be blocked as long as the defending player controls a Mountain land. This interaction highlights the intricate design philosophy of the mid-1990s era, where specific land types granted distinct tactical advantages. Collectors of the Alliances set often seek out this card to complete their base collection, appreciating its straightforward yet effective gameplay mechanics. Artwork by Rebecca Guay adorns this release, contributing to the visual legacy of the Alliances era. The flavor text, attributed to General Varchild, adds narrative depth, suggesting themes of servitude and utility that resonate with the Goblin archetype. For investors and hobbyists interested in vintage Magic: The Gathering, Enslaved Scout represents a tangible piece of the game's evolution during a pivotal period. Whether you are building a nostalgic collection or exploring the fundamentals of the format, this card offers a clear window into the design trends of 1996.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Enslaved Scout
Game
Magic: The Gathering
TCG Attributes
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Common
Rebecca Guay
Card Stock
English
{2}{R}
Creature — Goblin Scout
2 / 2
R
Card Text
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{2}: This creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
"Even the basest creatures may serve a purpose. Still, their lives need be only as long as the paths we tread." —General Varchild











