Collect the 2001 Magic: The Gathering card Shield of Duty and Reason from the Apocalypse set. This white enchantment offers protection from blue and green threats.
Shield of Duty and Reason
2001 • Magic: The Gathering • Apocalypse
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Description
Released in 2001 as part of the Apocalypse expansion, the Magic: The Gathering card Shield of Duty and Reason serves as a foundational defensive tool for white mana strategies. As card number 16 in the set, this common enchantment allows players to attach protection from blue and green spells to a creature, providing a critical advantage in early-game resource management. Designed by Anthony S. Waters, the card features a mana cost of just one white mana, making it accessible and efficient for decks focused on survival and control. Collectors often seek out this piece to complete their Apocalypse set or to appreciate the early design language of Magic's white alignment. The card’s straightforward rules text highlights its role as a reliable guardian, reflecting the strategic depth present in Magic: The Gathering during the early 2000s. For enthusiasts of the trading card game, this product represents a key component of the era's competitive landscape, offering both nostalgic value and mechanical utility. Whether for completing a collection or understanding the evolution of white spells, Shield of Duty and Reason remains a notable entry in the Apocalypse subset.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Shield of Duty and Reason
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Anthony S. Waters
Card Stock
English
{W}
Enchantment — Aura
W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Enchant creature Enchanted creature has protection from green and from blue.
The duty: to defend. The reason: to survive.
