The 2001 Magic: The Gathering card Shield of Duty and Reason offers essential white protection for enchanted creatures in the Apocalypse set.
Shield of Duty and Reason
2001 • Magic: The Gathering • Apocalypse
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$0.42
Description
Shield of Duty and Reason stands as a foundational white enchantment from the 2001 Magic: The Gathering Apocalypse expansion. Designed as an Aura, this common card provides a critical defensive utility that has remained relevant for decades of gameplay. The card allows players to attach it to a creature, granting that unit protection from both green and blue sources. As part of the Apocalypse set, this card reflects the strategic depth and resource management that Magic: The Gathering is known for. The single white mana cost makes it highly accessible, fitting seamlessly into a wide variety of deck archetypes that prioritize creature survival and board presence. Collectors often seek out original printings from the early 2000s to appreciate the art and design evolution of the game, making this a solid addition to any vintage Magic collection. Whether you are building a competitive deck or assembling a nostalgic collection of classic cards, Shield of Duty and Reason represents the enduring appeal of simple, effective mechanics. Its straightforward yet powerful effect ensures it remains a staple in the minds of players who value resilience and strategic defense in their games.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Shield of Duty and Reason
Game
Magic: The Gathering
TCG Attributes
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Common
Anthony S. Waters
Card Stock
English
{W}
Enchantment — Aura
W
Card Text
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Enchant creature Enchanted creature has protection from green and from blue.
The duty: to defend. The reason: to survive.






