The 2001 Magic: The Gathering Apocalypse foil card, Shield of Duty and Reason (#16), is a white enchantment aura providing protection from green and blue.
Shield of Duty and Reason
2001 • Magic: The Gathering • Apocalypse
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Price History
$7.82
Description
Shield of Duty and Reason is a foil common card from the 2001 Magic: The Gathering Apocalypse expansion, cataloged as number 16 in the set. Designed with the distinctive aesthetic of its era, this card features a protective enchantment aura that grants the enchanted creature protection from both green and blue mana sources. The card's compact mana cost of one white mana makes it an efficient defensive tool within the game's mechanics. Collectors of Magic: The Gathering trading card game cards often seek out foil versions of cards from the Apocalypse set due to their historical significance in the game's development. The foil finish adds a unique texture and visual appeal that distinguishes these cards from their non-foil counterparts. As part of the APC subset code, this card represents a specific point in the game's timeline, appealing to those who build collections around specific eras or expansions. For players, this enchantment offers strategic value by shielding creatures from spells and abilities associated with blue and green mana, two of the most powerful colors in the game. The ability to protect key creatures can be pivotal in controlling the board state. Collectors appreciate the card for its straightforward design and the iconic status of the Apocalypse set within the Magic community. When evaluating this product, collectors look for the integrity of the foil layer and the clarity of the text. The card's identity as a white enchantment makes it a recognizable piece for fans of the game's lore and mechanics. Whether you are completing a set of Apocalypse cards or focusing on specific enchantments, Shield of Duty and Reason holds a place in the broader narrative of Magic: The Gathering's history. The enduring appeal of the Apocalypse set continues to drive interest in cards like Shield of Duty and Reason among both new and veteran players.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Shield of Duty and Reason
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Anthony S. Waters
Card Stock
English
Foil
{W}
Enchantment — Aura
W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Enchant creature Enchanted creature has protection from green and from blue.
The duty: to defend. The reason: to survive.






