The 2010 Magic: The Gathering Archenemy Schemes card Nature Demands an Offering (31★), a unique scheme designed to disrupt opponent resources.
Nature Demands an Offering
2010 • Magic: The Gathering • Archenemy Schemes
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Description
Released in 2010 as part of the Archenemy Schemes set, Nature Demands an Offering (card number 31★) serves as a distinct Scheme card within the Magic: The Gathering trading card game universe. Unlike traditional sorceries or instants, this card operates differently, requiring the player to set it in motion to trigger its disruptive effects. When activated, the card forces a target opponent to choose a creature, an artifact, an enchantment, and a land they do not control, placing each on top of its owner's library before shuffling those permanents. This mechanic makes it a valuable addition for collectors interested in the strategic depth of the Archenemy format. The card features art by John Matson, contributing to the visual identity of the OARC set code release. Collectors often seek this scheme to complete their Archenemy Schemes collections or to utilize its unique board-wiping capabilities in casual games. Understanding the role of schemes in Magic history adds context to why cards like Nature Demands an Offering remain relevant among hobbyists. Whether you are building a themed collection or looking to expand your understanding of Magic's non-traditional card types, this release offers a glimpse into the game's evolving design philosophy during the 2010 era.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Nature Demands an Offering
Game
Magic: The Gathering
TCG Attributes
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Common
John Matson
Card Stock
English
Scheme
Card Text
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When you set this scheme in motion, target opponent chooses a creature you don't control and puts it on top of its owner's library, then repeats this process for an artifact, an enchantment, and a land. Then the owner of each permanent chosen this way shuffles.
