The 2010 Magic: The Gathering Archenemy Schemes card 'Your Will Is Not Your Own' (#45★) offers a unique gameplay experience by allowing players to seize control of an opponent's creature.
Your Will Is Not Your Own
2010 • Magic: The Gathering • Archenemy Schemes
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Description
Released in 2010 as part of the Archenemy Schemes expansion, this Magic: The Gathering card introduces a distinct gameplay layer through its designated Scheme card type. Unlike traditional spells or creatures, the card 'Your Will Is Not Your Own' (Card Number 45★) functions as a strategic tool that shifts the board state in favor of the Archenemy player. When set in motion, this common rarity card allows the controller to take command of a target creature an opponent controls. The effect is immediate and impactful: the seized creature is untapped and receives a significant boost, gaining +3/+3 power and toughness. Additionally, it acquires both trample and haste until the end of the turn, enabling aggressive plays that might otherwise be impossible. This mechanic highlights the asymmetrical nature of the Archenemy experience, where the scheme player wields overwhelming force against the opposing team. Collectors of Magic: The Gathering value cards from this era for their contribution to the game's evolving mechanics and the unique social dynamics they introduce. The Archenemy Schemes set remains a notable chapter in the game's history, offering players a chance to experience the game from the perspective of a singular, powerful antagonist. For those building a comprehensive collection of scheme cards or focusing on the Archenemy format, this release is a key component. Its straightforward yet powerful effect makes it a staple for players looking to dominate the battlefield with decisive creature theft.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Your Will Is Not Your Own
Game
Magic: The Gathering
TCG Attributes
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Common
Alex Horley-Orlandelli
Card Stock
English
Scheme
Card Text
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When you set this scheme in motion, gain control of target creature an opponent controls until end of turn. Untap that creature. It gets +3/+3 and gains trample and haste until end of turn.
"Fool. I'll show you how to use that thing."










