The 2015 Battle for Zendikar Promos Stasis Snare is a sought-after uncommon enchantment card, identified by card number 50 in the Magic: The Gathering trading card game.
Stasis Snare
2015 • Magic: The Gathering • Battle for Zendikar Promos
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Description
Released in 2015 as part of the Battle for Zendikar Promos series, the Stasis Snare card is a distinctive white enchantment within the Magic: The Gathering trading card game ecosystem. Designated as card number 50 in the set, this uncommon print by artist Slawomir Maniak appeals to collectors who appreciate the strategic depth of the game's history. The card’s mana cost of {1}{W}{W} and mana value of 3 define its casting parameters, while its type line confirms its status as an enchantment with the flash keyword. This allows players to cast the spell at instant speed, adding tactical flexibility to deck construction. Upon entering the battlefield, Stasis Snare exiles a target creature an opponent controls until the enchantment leaves play, creating a powerful temporary removal effect. For investors and hobbyists, the Battle for Zendikar Promos set represents a specific era of Magic: The Gathering design, and this card serves as a tangible piece of that legacy. Collectors often seek out promo cards like Stasis Snare to complete specialized subsets or to add variety to their physical collections. The clear rules text and straightforward mechanics make it an accessible yet functional addition to any Magic: The Gathering enthusiast's library.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Stasis Snare
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Slawomir Maniak
Card Stock
English
{1}{W}{W}
Enchantment
W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Flash (You may cast this spell any time you could cast an instant.) When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield.
