The details of Conquer, card number 171 from the 1999 Classic Sixth Edition of Magic: The Gathering. This Uncommon red Aura enchantment allows players to control an opponent's land.
Conquer
1999 • Magic: The Gathering • Classic Sixth Edition
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Description
Conquer stands out as a significant piece of Magic: The Gathering history, originating from the 1999 Classic Sixth Edition. As card number 171 in this iconic set, this Uncommon red Aura enchantment introduces a powerful strategic dynamic to the game. Designed by artist Randy Gallegos, the card challenges opponents by allowing the player to take control of an enchanted land, shifting the battlefield's momentum in a decisive way. Collectors often seek out cards from Classic Sixth Edition for their nostalgic value and foundational role in the trading card game's evolution. The specific mechanics of Conquer, requiring {3}{R}{R} mana, offer a distinct gameplay experience that appeals to enthusiasts of the format's early eras. For those building comprehensive collections of Magic: The Gathering cards, this piece represents a tangible connection to the game's rich heritage and strategic depth. The product's identity is firmly rooted in its set context, making it a notable addition for hobbyists interested in the classic era of the game.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Conquer
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Randy Gallegos
Card Stock
English
{3}{R}{R}
Enchantment — Aura
R
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Enchant land You control enchanted land.
"Why do we trade with those despicable elves? You don't live in forests, you burn them!" —Avram Garrisson, Leader of the Knights of Stromgald
