Conquer is an Uncommon Enchantment — Aura from the 1995 Ice Age expansion, allowing its controller to dominate enchanted lands.
Conquer
1995 • Magic: The Gathering • Ice Age
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Description
Released in 1995 as part of the Ice Age expansion, the Magic: The Gathering card Conquer (number 180) serves as a strategic Enchantment — Aura for players seeking land control. Illustrated by Randy Gallegos, this Uncommon card requires a mana cost of three generic and two red mana to cast, reflecting its significant mana value of five. By enchanting a land, the card grants the controller full authority over that specific resource, making it a potent tool for restricting opponents while bolstering your own board presence. Collectors often seek out cards from the Ice Age set for their historical significance in the early days of the trading card game, appreciating the distinct design language and strategic depth that defined the era. For those building a comprehensive Ice Age collection or focusing on red mana effects, Conquer represents a key component of the set's ecosystem. Its straightforward yet impactful effect continues to interest players and collectors who value the foundational mechanics of Magic: The Gathering. Integrating this card into a collection highlights the evolution of card design and the enduring appeal of classic fantasy strategy games.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Conquer
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Randy Gallegos
Card Stock
English
{3}{R}{R}
Enchantment — Aura
R
Card Text
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Enchant land You control enchanted land.
"Why do we trade with those despicable Elves? You don't live in forests, you burn them!" —Avram Garrisson, Leader of the Knights of Stromgald
