The 1993 Magic: The Gathering Collectors' Edition Gloom card (CED 111), a foundational Enchantment designed by Dan Frazier.
Gloom
1993 • Magic: The Gathering • Collectors' Edition
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Price History
$16.51
Description
Released in 1993 as part of the exclusive Collectors' Edition, the Gloom card stands as a defining element of Magic: The Gathering's earliest history. Identified as card number 111 in the Collectors' Edition (CED) set, this Uncommon Enchantment introduced a unique mechanical constraint that influenced gameplay for years. For collectors, the Collectors' Edition holds a special place due to its limited distribution and the inclusion of the black border, which distinguishes it from the standard white-bordered releases that followed. Gloom functions as a powerful control mechanism within the game. It imposes a specific cost increase on white spells and the activated abilities of white enchantments, making it a strategic counter to decks reliant on white mana. This interaction was particularly notable in the early format, where mana color restrictions were less flexible than they are today. The card’s mana cost of {2}{B} and mana value of 3 make it accessible yet impactful, requiring careful management of resources to activate its full potential. Collectors often seek out examples of Gloom from the Collectors' Edition not just for its gameplay utility, but for its historical significance. As one of the first cards printed with the black border, it represents a distinct era in the hobby. The card’s rarity as an Uncommon in a small, non-reprint set adds to its appeal for those focusing on vintage Magic: The Gathering. Whether you are building a complete set of the Collectors' Edition or focusing on iconic early-enchantments, Gloom remains a cornerstone card. Its enduring presence in discussions about the game's design evolution underscores its importance to the community.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Gloom
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Dan Frazier
Card Stock
English
{2}{B}
Enchantment
B
Card Text
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White spells cost {3} more to cast. Activated abilities of white enchantments cost {3} more to activate.


















