The 1997 Fifth Edition Magic: The Gathering card Gloom (165). This uncommon enchantment by Douglas Shuler disrupts white spells with a unique mechanic.
Gloom
1997 • Magic: The Gathering • Fifth Edition
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$0.49
Description
The 1997 Magic: The Gathering Fifth Edition card Gloom (card number 165) remains a foundational piece for any serious collector of vintage TCG assets. As an uncommon enchantment, this card introduced a distinct mechanical twist to the game that continues to intrigue players and historians of the format. The card features a mana cost of {2}{B} and a mana value of 3, establishing it as a mid-game strategic tool within the black color identity. Gloom’s printed rules text dictates that white spells cost {3} more to cast, while activated abilities of white enchantments cost {3} more to activate. This dual-layered disruption makes the card a notable example of early Magic design philosophy, where global effects could shift the balance of the board without targeting specific permanents. For collectors, the Gloom card from Fifth Edition represents a key era in the history of Magic: The Gathering. Owning a copy of Gloom allows enthusiasts to engage with a card that has seen play in various formats and continues to be referenced in discussions about game design. Whether you are building a vintage collection or seeking to understand the evolution of enchantment mechanics, this card offers significant value. Its straightforward design and impactful rules text make it a versatile addition to any Magic: The Gathering library. The card’s enduring presence in the game’s history ensures it remains a relevant and sought-after item for those who appreciate the depth and strategy of the TCG.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Gloom
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Douglas Shuler
Card Stock
English
{2}{B}
Enchantment
B
Card Text
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White spells cost {3} more to cast. Activated abilities of white enchantments cost {3} more to activate.


















