The Faultgrinder card from the 2011 Magic: The Gathering Commander series. This red Elemental creature is a staple for collectors and players seeking powerful board presence.
Faultgrinder
2011 • Magic: The Gathering • Commander
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Description
The Faultgrinder stands as a formidable seven-mana red Elemental creature within the Magic: The Gathering Commander product line released in 2011. As card number 122 in the CMD set, this piece captures the aggressive spirit of the red mana color identity. Designed by Anthony S. Waters, the card features a 4/4 power and toughness profile that demands attention on the battlefield. Collectors and players alike appreciate Faultgrinder for its dual utility. The card offers a trample ability, allowing excess damage to bypass blockers, while its enter-the-battlefield effect enables the destruction of a target land. This land destruction capability provides significant strategic advantage, disrupting opponents' resources early in the game. For those building competitive decks or expanding their Magic: The Gathering library, Faultgrinder remains a notable inclusion due to its impactful abilities and iconic design. By focusing on the distinct identity of this Commander release, we help collectors navigate the vast world of TCGs with confidence. Whether you are completing a set or seeking specific cards for your deck, understanding the core attributes of cards like Faultgrinder enhances your collecting experience.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Faultgrinder
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Anthony S. Waters
Card Stock
English
{6}{R}
Creature — Elemental
4 / 4
R
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Trample When this creature enters, destroy target land. Evoke {4}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
