The 2013 Magic: The Gathering Commander release featuring the uncommon Black sorcery Infest. This card number 81 entry provides a classic board-clearing effect for collectors and players alike.
Infest
2013 • Magic: The Gathering • Commander
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Price History
$0.26
Description
As an uncommon sorcery, this card has remained a relevant choice for decks seeking efficient board control without relying on complex mechanics. Collectors often seek this print for its straightforward design and utility in formats that value direct interaction with the opposing army. Infest operates by applying a -2/-2 effect to all creatures on the battlefield until the end of the turn. This global reduction makes it a versatile tool for stabilizing a losing position or clearing the path for a decisive attack. The card’s mana cost of three, consisting of one generic and two Black mana, places it in a common power level for mid-game strategy. Its simplicity is a feature, not a bug, allowing players to execute key turns without the risk of miscounting or relying on conditional triggers. For collectors, the Commander 2013 box set serves as an important entry point into the casual Commander format. Infest represents the Black faction’s approach to conflict, emphasizing attrition and board presence. Owning this card allows you to complete a set or add a functional piece to your collection that has seen play in countless games. Whether you are building a library for personal play or assembling a catalog of Commander staples, Infest offers a tangible connection to the game’s rich history of design. Its enduring appeal lies in its reliability and the sheer number of games it has influenced across the years.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Infest
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Karl Kopinski
Card Stock
English
{1}{B}{B}
Sorcery
B
Card Text
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All creatures get -2/-2 until end of turn.
"This is why we don't go out in banewasp weather." —Rannon, Vithian holdout


















