The foil Reviving Dose from Magic: The Gathering’s 2016 Conspiracy: Take the Crown set offers a classic white Instant effect for TCG collectors and players.
Reviving Dose
2016 • Magic: The Gathering • Conspiracy: Take the Crown
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Description
The Reviving Dose card, cataloged as number 97 in the Conspiracy: Take the Crown expansion, is a sought-after foil piece for Magic: The Gathering enthusiasts. This white Instant allows players to gain three life while simultaneously drawing a card, providing both defensive stability and card advantage during gameplay. The foil treatment on Reviving Dose enhances its visual appeal, making it a desirable addition to any Magic: The Gathering collection. Whether you are building a specific set or seeking high-quality foils for your library, this card represents a solid investment in your TCG portfolio. Adding the foil version of Reviving Dose to your collection ensures you own a tangible piece of this innovative chapter in trading card history. ## What is the mana cost for Reviving Dose? Reviving Dose has a mana cost of two generic mana and one white mana, totaling three mana to cast. ## What type of card is Reviving Dose? It is an Instant card, meaning it can be played at any time you could cast a sorcery, allowing for flexible timing during the game. ## What does the card do in gameplay? When cast, you gain three life and draw a card, providing both resource recovery and card advantage for the player.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Reviving Dose
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
D. Alexander Gregory
Card Stock
English
Foil
{2}{W}
Instant
W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
You gain 3 life. Draw a card.
Samite healers never mix their pungent elixir with sweetener or tea. The threat of a second dose is enough to get most warriors back on their feet.
