Taste for Mayhem is a key Red enchantment from the 2006 Dissension set, featuring the unique Hellbent mechanic for aggressive gameplay.
Taste for Mayhem
2006 • Magic: The Gathering • Dissension
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Description
Released in 2006 as part of the Dissension expansion, Taste for Mayhem (card #75) is a fundamental Red enchantment designed for aggressive Magic: The Gathering strategies. Illustrated by Greg Hildebrandt, this common card features the Hellbent keyword, which transforms the Aura into a potent combat tool when the player has no cards in hand. As an Enchantment — Aura with a mana cost of one, it provides a straightforward +2/+0 boost to the enchanted creature, effectively turning a single mana investment into a game-changing advantage during combat phases. Collectors of Magic: The Gathering trading card game cards often seek out Taste for Mayhem for its role in the Ravnica block's intricate design language. The card's ability to scale dynamically based on hand size makes it a memorable piece of the Dissension set's legacy. Whether you are building a vintage deck or adding to your Magic: The Gathering collection, this card represents a clever intersection of simple mechanics and high-impact gameplay. Its straightforward text box and iconic Red mana symbol make it a recognizable addition for fans of the franchise's strategic depth. The Hellbent mechanic introduced in this set added a layer of risk and reward that defined the era's competitive landscape. Taste for Mayhem remains a staple example of how simple effects can create complex decision-making opportunities for players. For enthusiasts tracking the evolution of Magic: The Gathering, this card offers insight into the design philosophy of the mid-2000s expansions.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Taste for Mayhem
Game
Magic: The Gathering
TCG Attributes
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Common
Greg Hildebrandt
Card Stock
English
{R}
Enchantment — Aura
R
Card Text
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Enchant creature Enchanted creature gets +2/+0. Hellbent — Enchanted creature gets an additional +2/+0 as long as you have no cards in hand.
The taste of blood breaks down what little self-control the Rakdos possess.







