The 2013 Uncommon Kazandu Refuge card from Magic: The Gathering's Duel Decks: Heroes vs. Monsters set, offering flexible red and green mana generation.
Kazandu Refuge
2013 • Magic: The Gathering • Duel Decks: Heroes vs. Monsters
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$0.35
Description
Kazandu Refuge enters the battlefield tapped and allows you to gain 1 life when it arrives, providing a small defensive boost early in the game. As a dual-colored land, this card is essential for decks that need to produce both red and green mana to cast spells from those color identities. Players can tap the land to add either one red or one green mana to their pool, giving them the flexibility to ramp into larger threats or cast removal spells as needed. This mechanic makes it a reliable source of color fixing for multi-color strategies. The card was released in 2013 as part of the Duel Decks: Heroes vs. Monsters set, a product line designed to introduce new players to the Magic: The Gathering trading card game while offering experienced collectors a chance to expand their libraries with themed content. Numbered 71 in the set, Kazandu Refuge is categorized as an Uncommon rarity, making it a common sight in booster packs and sealed products from that era. The design and gameplay mechanics reflect the set's focus on accessible, straightforward strategies that highlight the core tenets of the game. Collectors often seek out cards from this era to complete sets or to build nostalgic decks that recall the early 2010s period of the trading card game. Whether you are building a new Commander deck or adding to your collection of Vintage-era cards, Kazandu Refuge represents a solid, functional piece of Magic: The Gathering history. Its straightforward utility ensures it remains a relevant option for players who value consistency and color flexibility in their land base.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Kazandu Refuge
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Franz Vohwinkel
Card Stock
English
Land
Card Text
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This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {G}.




















