Ray of Command is a common Instant card from Magic: The Gathering's 2014 Duel Decks: Jace vs. Vraska expansion, identified by set code DDM and card number 29.
Ray of Command
2014 • Magic: The Gathering • Duel Decks: Jace vs. Vraska
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Description
Ray of Command serves as a tactical Instant within the 2014 Duel Decks: Jace vs. Vraska expansion, specifically cataloged as card number 29 with the DDM set code. This card is designed for players who enjoy manipulating the battlefield by targeting a creature controlled by an opponent. Upon resolution, the user untaps the targeted creature, gains control of it until the end of the turn, and grants it haste to ensure immediate action. A distinct mechanical detail follows: when control of the creature shifts back to its original owner, the creature becomes tapped, potentially disrupting the opponent's subsequent moves. The mana cost for this effect is three generic mana and one blue mana, reflecting its strategic value in blue-based decks. For collectors of Magic: The Gathering trading cards, this release offers a tangible piece of the game's complex strategic history. The card's straightforward design and utility make it a recognizable component for those building collections around the Duel Decks series. Whether for gameplay or completing a set, Ray of Command represents a specific moment in the evolution of competitive card design.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Ray of Command
Game
Magic: The Gathering
TCG Attributes
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Common
Andrew Robinson
Card Stock
English
{3}{U}
Instant
U
Card Text
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Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
"Heel."
