The Ray of Command card from the 2014 Duel Decks: Jace vs. Vraska set. This common Instant from Magic: The Gathering offers strategic control options for your deck.
Ray of Command
2014 • Magic: The Gathering • Duel Decks: Jace vs. Vraska
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$0.27
Description
The Ray of Command card is a notable inclusion in the 2014 Duel Decks: Jace vs. Vraska product line from Magic: The Gathering. Carrying the set code DDM and designated as card number 29, this common Instant belongs to the blue color identity with a mana value of 4. The card features a mana cost of three generic mana and one blue mana, making it accessible for various deck constructions. Its primary effect allows a player to untap a target creature an opponent controls, gain control of that creature until the end of the turn, and grant it haste. When control of the creature is lost, it taps, adding a layer of tactical decision-making to its usage. The card is illustrated by Andrew Robinson, contributing to the visual style of the set. Collectors of Magic: The Gathering trading cards often seek out cards from the Duel Decks: Jace vs. Vraska series for their distinct design and gameplay utility. The card's flavor text, "Heel," adds a touch of personality to its mechanical function. As a staple of the blue instant speed interaction, Ray of Command remains a relevant piece for enthusiasts looking to expand their collection or enhance their gameplay strategies. The card's straightforward rules text and manageable cost make it a versatile option for players navigating the competitive and casual scenes of the Magic: The Gathering trading card game. Whether for completing a set or adding depth to a deck, this card represents a key component of the 2014 release.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
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Featured Subject
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Featured
Ray of Command
Game
Magic: The Gathering
TCG Attributes
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Common
Andrew Robinson
Card Stock
English
{3}{U}
Instant
U
Card Text
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Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
"Heel."
















