Ray of Command, card #86 from the 1996 Magic: The Gathering Mirage expansion. This blue Instant allows players to steal an opponent's creature.
Ray of Command
1996 • Magic: The Gathering • Mirage
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Description
Ray of Command, identified as card number 86 in the 1996 Magic: The Gathering Mirage expansion, stands as a defining piece of blue instant-speed control. Designed by Andrew Robinson, this common card utilizes a mana cost of three generic mana and one blue mana to execute a powerful tactical disruption. As a four-mana-value spell, it offers significant impact relative to its resource investment, making it a staple in vintage and legacy gameplay strategies. The card’s primary effect allows a player to untap a target creature controlled by an opponent and immediately gain control of it until the end of the turn. To maximize utility, the stolen creature gains haste, enabling it to attack or use activated abilities immediately. This mechanic is particularly devastating against decks reliant on key permanents, as it neutralizes the opponent's board presence while temporarily bolstering the caster's army. The card concludes with a safeguard clause: when control of the creature returns to its original owner, it taps. This prevents the creature from being used defensively or attacked on the opponent's next turn, adding a layer of strategic depth to the interaction. Collectors of Magic: The Gathering trading card game cards often seek out Mirage set pieces for their historical significance in the game's early design philosophy. Ray of Command exemplifies the intricate interplay between resource management and board control that defines the blue color identity. Whether you are building a competitive deck or curating a historical collection, this card represents a fundamental tool for manipulating the battlefield. Its straightforward yet potent effect continues to resonate with players who appreciate the elegance of temporary control and tactical timing in the trading card game.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Ray of Command
Game
Magic: The Gathering
TCG Attributes
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Common
Andrew Robinson
Card Stock
English
{3}{U}
Instant
U
Card Text
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Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
"Heel."
















