The Regeneration card (8ED #275) from Magic: The Gathering's 2003 Eighth Edition set is a green Enchantment - Aura designed to protect creatures from destruction.
Regeneration
2003 • Magic: The Gathering • Eighth Edition
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Description
Released in 2003, Regeneration is a staple green card from Magic: The Gathering's Eighth Edition. Identified as card number 275 in the set, this Enchantment - Aura provides a critical defensive option for players utilizing green mana. The card allows the caster to attach it to a target creature, granting it the ability to survive fatal damage during that turn. When activated, the enchanted creature taps, leaves combat, and has all damage removed, effectively reversing its impending destruction. This mechanic has made the card a fundamental part of green strategies for collectors and players alike. As a common card from the Eighth Edition set, Regeneration remains a recognizable piece of Magic history. Its straightforward yet powerful effect continues to appeal to those who appreciate the strategic depth of the game's early modern eras. Collectors often seek this card for its historical significance within the Eighth Edition block, which is widely regarded for its accessible power level and iconic design. Whether building a vintage collection or adding to a library of essential gameplay cards, this 2003 release offers a direct connection to the game's enduring legacy. The card's enduring utility and place in the Eighth Edition roster make it a noteworthy item for any serious collector of the franchise.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
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Featured Subject
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Featured
Regeneration
Game
Magic: The Gathering
TCG Attributes
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Common
Adam Rex
Card Stock
English
{1}{G}
Enchantment — Aura
G
Card Text
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Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) {G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
"Why should death always have the last word?" —Llanowar druid




















