The 2003 Eighth Edition Regeneration card (275) is a classic green Aura enchantment from Magic: The Gathering, valued for its enduring gameplay utility and nostalgic set design.
Regeneration
2003 • Magic: The Gathering • Eighth Edition
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Description
Released in 2003 as part of the Eighth Edition of Magic: The Gathering, Regeneration (card number 275) remains a foundational piece for any green mana collection. This common Aura enchantment allows players to attach protection to their creatures, offering a tactical advantage that has defined the game's strategy for decades. Collectors often seek this release to complete the Eighth Edition set, appreciating its role in the legacy of the trading card game. The Eighth Edition is widely recognized for its standardized card frame and black border design, establishing a visual identity that many players still associate with the game's golden era. Regeneration, with its mana cost of {1}{G} and simple yet powerful effect, exemplifies the straightforward yet impactful design philosophy of this era. For investors and hobbyists, maintaining a complete run of Eighth Edition cards provides a tangible connection to this pivotal moment in TCG history. Whether you are building a library for competitive play or curating a historical collection, this card serves as a key component for those completing the Eighth Edition set. Its status as a staple in green decks ensures its relevance, making it a worthy addition to any serious Magic: The Gathering enthusiast's portfolio.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Regeneration
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Adam Rex
Card Stock
English
{1}{G}
Enchantment — Aura
G
Card Text
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Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) {G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
"Why should death always have the last word?" —Llanowar druid
