The 2007 Tenth Edition Regeneration card offers a reliable defensive tool for Magic: The Gathering players, allowing you to save creatures from destruction.
Regeneration
2007 • Magic: The Gathering • Tenth Edition
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$0.29
Description
The 2007 Tenth Edition Regeneration card serves as a foundational defensive option within the Magic: The Gathering trading card game. As an Uncommon Aura Enchantment, this card provides a straightforward yet powerful mechanism for protecting your board presence against removal spells or combat damage. Regeneration offers a unique solution to the problem of permanent loss. When cast for its mana cost of {1}{G}, the card attaches to a target creature, granting it the ability to self-preserve once per turn. Instead of being destroyed, the enchanted creature can be tapped, removed from combat, and have all damage removed from it. This flexibility allows players to recover from unfavorable trades or unexpected removal, keeping key threats on the battlefield longer. For collectors and players alike, the Tenth Edition printing is significant for its clean design and role in introducing new audiences to the game's strategic depth. Whether you are building a casual library or completing a full set of Tenth Edition cards, finding this card number adds value to your collection. The card’s simplicity and utility make it a timeless piece of MTG history, appealing to both veteran strategists and newcomers exploring the game's enchantment mechanics. Collectors often seek out cards from this era due to their nostalgic value and the set's reputation for quality. The Regeneration card, with its clear rules text and practical gameplay, represents the core design philosophy of Magic: The Gathering during this period. It remains a relevant piece for any green deck that values creature survival and board control.
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Card Details
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Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Regeneration
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Jeremy Jarvis
Card Stock
English
{1}{G}
Enchantment — Aura
G
Card Text
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Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) {G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)


















