Gloom is an Uncommon black Enchantment from Magic: The Gathering's 1994 Revised Edition, serving as a foundational piece for vintage set completion.
Gloom
1994 • Magic: The Gathering • Revised Edition
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Description
Released in 1994 as part of the Revised Edition, Gloom (card #113) remains a defining piece of Magic: The Gathering history. Designed by Dan Frazier, this Uncommon black Enchantment was introduced with set code 3ED, marking a significant era for the trading card game. The card functions by imposing a penalty on white spells and activated abilities of white enchantments, increasing their mana cost to {3}. This mechanical effect has made it a staple in various strategic discussions among enthusiasts. Collectors often seek out Gloom to complete their Revised Edition sets, appreciating its place within the early foundational blocks of the game. As a key component of the black mana color identity, it offers insight into the game's early design philosophy. For investors and hobbyists, owning a piece of this classic 1994 release provides a tangible connection to the origins of competitive play. Whether you are building a vintage collection or analyzing early card mechanics, Gloom represents a crucial chapter in the evolution of the Magic: The Gathering trading card game.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Gloom
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Dan Frazier
Card Stock
English
{2}{B}
Enchantment
B
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
White spells cost {3} more to cast. Activated abilities of white enchantments cost {3} more to activate.
