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Reference artwork · details may differ from this copy
About This Card

Karma is a white uncommon enchantment from Magic: The Gathering's Fourth Edition, released in 1995. This card features a mana cost of {2}{W}{W} and a unique upkeep effect tied to Swamp control.

Karma

1995 • Magic: The Gathering • Fourth Edition

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Market Value
Raw/Ungraded Market: $0.29
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Raw / Ungraded

TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 24, 2026

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Product Overview

Description

Karma, card number 32 from Magic: The Gathering’s Fourth Edition, remains a notable entry in the game’s early history. Released in 1995, this set established many of the foundational mechanics that continue to define the trading card game today. As an uncommon white enchantment, Karma offers a distinct strategic interaction that rewards players for controlling specific land types. Designed by artist Richard Thomas, the card’s identity is rooted in its clever game text. The effect triggers at the beginning of each player’s upkeep, dealing damage equal to the number of Swamps they control. This creates a dynamic where controlling Swamp lands becomes a double-edged sword: while they provide the necessary black mana, they also increase the damage you take. This self-damaging mechanic encourages careful deck construction and strategic decision-making, making Karma a fascinating piece of early Magic design. For collectors, Fourth Edition holds a special place as one of the most iconic sets in the franchise. It was widely distributed and played in homes around the world, serving as a gateway for countless new players. Karma represents this era of accessibility and innovative gameplay. Its straightforward yet impactful ability reflects the design philosophy of the mid-90s, where simplicity often led to complex interactions. Whether you are a historian of the game, a collector of vintage cards, or a player looking to understand the roots of modern strategies, Karma offers a glimpse into the past. The card’s enduring appeal lies in its unique mechanical twist, which challenges players to balance resource management with risk. It stands as a testament to the creative ingenuity that has always defined Magic: The Gathering.

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Product Specs

Card Details

The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.

Catalog Profile

The core identity of the card within the set.

Year

1995

Series

Fourth Edition

Card Number

#32

Featured Subject

The subject, team, league, and sport context tied to this card.

Featured

Karma

Game

Magic: The Gathering

TCG Attributes

Rarity, print treatment, and game-specific stats for this card.

Rarity

Uncommon

Artist

Richard Thomas

Material

Card Stock

Language

English

Mana cost

{2}{W}{W}

Type

Enchantment

Color

W

Card Text

Abilities, attacks, oracle text, and flavor text printed on the card.

At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of Swamps they control.

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FAQ

Frequently Asked Questions

What does the Karma card do in Magic: The Gathering?

Karma is an enchantment that deals damage to each player at the start of their upkeep. The amount of damage is equal to the number of Swamps that player controls on the battlefield.

What is the mana cost of Karma?

The mana cost for Karma is {2}{W}{W}, requiring two generic mana and two white mana to cast. This gives it a mana value of 4.

Who illustrated the Karma card?

The original Karma card from Fourth Edition was illustrated by Richard Thomas. The artwork is a key part of the card's visual identity within the 1995 set.

Cards Named Karma

Explore cards with this name across sets and editions. Check each card’s details before choosing a version.