Karma is a white uncommon enchantment from Magic: The Gathering's Fourth Edition, released in 1995. This card features a mana cost of {2}{W}{W} and a unique upkeep effect tied to Swamp control.
1995 • Magic: The Gathering • Fourth Edition
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| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$0.29As of 10/1/2026 | Guide Estimate | 0% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 2, 2026
Karma, card number 32 from Magic: The Gathering’s Fourth Edition, remains a notable entry in the game’s early history. Released in 1995, this set established many of the foundational mechanics that continue to define the trading card game today. As an uncommon white enchantment, Karma offers a distinct strategic interaction that rewards players for controlling specific land types. Designed by artist Richard Thomas, the card’s identity is rooted in its clever game text. The effect triggers at the beginning of each player’s upkeep, dealing damage equal to the number of Swamps they control. This creates a dynamic where controlling Swamp lands becomes a double-edged sword: while they provide the necessary black mana, they also increase the damage you take. This self-damaging mechanic encourages careful deck construction and strategic decision-making, making Karma a fascinating piece of early Magic design. For collectors, Fourth Edition holds a special place as one of the most iconic sets in the franchise. It was widely distributed and played in homes around the world, serving as a gateway for countless new players. Karma represents this era of accessibility and innovative gameplay. Its straightforward yet impactful ability reflects the design philosophy of the mid-90s, where simplicity often led to complex interactions. Whether you are a historian of the game, a collector of vintage cards, or a player looking to understand the roots of modern strategies, Karma offers a glimpse into the past. The card’s enduring appeal lies in its unique mechanical twist, which challenges players to balance resource management with risk. It stands as a testament to the creative ingenuity that has always defined Magic: The Gathering.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Karma
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Richard Thomas
Card Stock
English
{2}{W}{W}
Enchantment
W
Abilities, attacks, oracle text, and flavor text printed on the card.
At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of Swamps they control.
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